Thursday, September 13, 2018

What other implications would Wildy Tokens cause

These skillers systematically place down anti-pking cannons around their skilling locations. With enough skillers, the location essentially becomes pking proof due to it being essentially suicide for a skulled player to go there. This would allow skillers to go about training their skills in a relatively safe environment within the wilderness without making the eliminating the pker's ability to pk. Pker's would be forced to limit their hunting to lurking like wolves outside a group of bison. They would be able to pick off the stragglers, those that aren't paying attention, other pkers, lone wolves. It would create a real, and fair cat and mouse environment, that allows both parties to participate in a comfortable risk.

What other implications would Wildy Tokens cause?Well the obvious answer would be that it could vastly change up how Warbands works. For the first time, a skilling clan would have viable way to work against the Warband FCs.A bunch of skillers could bring their Wildy Tokens to the camp area and just go ham with spawning all these npcs. These NPC would wreak havoc on the large group of players who are skulled. The skillers could then pick up the drops of the deceased skulled players.

Other non-skulled players could also pick up the remains of the killed skulled players, creating a competitive field.The entire situation would be vastly changed, and would require a fair bit of strategy. Would it be better to loot the camp, or wait and see if an anti-pking squad comes around. Would you risk attacking the anti-pking squad after they left the vicinity of their body guards? Who knows, but I think it would be awesome to find out.

How would the specifics of the Wildy Tokens work?This is all open to change based off of feedback but here is how I imagine it.-Wildy Tokens can not be taken out of the Wilderness. Everytime you enter the wilderness you must start from scratch. This creates a buffer period in order to justify the high experience rates by creating some risk.-On death, Wildy Tokens could be turned into coins. This would mean that the longer one is in the wilderness, the bigger the target they are. I would want there to be some sort of scoreboard that allows pkers to know who is worth the most, and where they are.

Eventually, one could potentially be so valuable that a group of pkers might consider it worth it to attack a anti-pking squad to kill the one individual.-Only one npc at a time per individual. Obtainment rate for Wildy Tokens would slightly out run the cost of buying a body guard. For example, if a body guard last for 10 minutes, and cost 500 Wildy tokens, then the player could gather 750 tokens in that time. That would be important for two reasons:

1) It would create a net gain of tokens, thus increasing the value of the skiller over time.

2) It would allow the skiller to "rank up". For example, 10 minutes after entering the Wilderness, the skiller would be able to buy a tier 1 body guard. 20 minutes later they would have enough money to replace their soon to expire tier 1 body guard with a tier 2 body guard, and so on and so on.

-Bodyguards attack anyone with a skull, even if they are the ones who hire them.
-I would prefer if body guard did not work like summoning familiars and follow their master around, but instead work as a spawned npc who will roam in a radius around the spot that they are summoned.
-Wildy Token shop would not just sell body guards, but could also sell titles, lore books, pets, xp modifiers.
-Other potential reward could be temporary Wildy weapons and armor, like how the dominion equipment works.

I guess this is it for now. I might add more later based on feedback, or if something new occur to me. Please do share feedback. Also please, this is not a thread about whether or not Jagex is right about feeding skillers to pkers. There are other threads about those moral, and conventional implications, this thread is purely about providing a solution so please do not re-create those conversations here.

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